Part I: Exploring Virtuality. 1. From Virtual Histories to Virtual Literacies / Julia Gillen and Guy Merchant 2. A Sociocultural Approach to Exploring Virtual Worlds / Rebecca W. Black and Stephanie M. Reich 3. Barbies and Chimps: Text and Childhoods in Virtual Worlds / Victoria Carrington Part II: Virtual Literacies in Everyday Life. 4. Multiliteracies in the Wild: Learning from Computer Games / Catherine Beavis 5. Countering Chaos in Club Penguin: Young Children's Literacy Practices in a Virtual World / Jackie Marsh 6. Telling Stories Out of School: Young Male Gamers Talk About Literacies / Alex Kendall and Julian McDougall
Part III: School Innovations. 7. 'What is the MFC?' Making and Shaping Meaning in Alternate Reality Games / Angela Colvert
8. More Than Tweets: Developing the 'New' and 'Old' Through Online Social Networking / Martin Waller
9. Children as Game Designers: New Narrative Opportunities / Cathrin Howells and Judy Robertson
10. "I Oversee What the Children Are Doing": Challenging Literacy Pedagogy in Virtual Worlds / Guy Merchant
Part IV: Aspects of Participation. 11. Scientific Literacy in a Social Networking Application / Christine Greenhow
12. Seeking Planning Permission to Build a Gothic Cathedral on a Virtual Island / Julia Gillen ... [et al.]
13. Learning from Adventure Rock / Lizzie Jackson
14. Playing Together Separately: Mapping Out Literacy and Social Synchronicity / Crystle Martin ... [et al.]
Virtual Literacies and Beyond: Some Concluding Comments.